

Buying an egg piece resets the cost of all of the items except for the other egg pieces (the current price will freeze), and several seconds afterwards the costs will start to rise again.
#INSANIQUARIUM FISH TRIAL#
The goal of the Time Trial mode is to make as much money as possible a 5% of the total money earned will be transformed into shells.Ĭhallenge mode is similar to Adventure mode, but the cost of each item on the board rises 1% for every five seconds of game time. Each piece cost doubles the previous one, with the first shell starting at $100. Egg pieces no longer count towards finishing a level, but instead add a random pet into the tank (always starting with three pets). Time Trial mode restricts the player to completing the first tank in five minutes and in ten minutes for the three subsequent tanks. Tanks 1-4 have five levels but tank 5 has only a level in which a player must beat the final boss in order to complete the game. In adventure mode, a player advances through five tanks. Insaniquarium can be played in Adventure, Time Trial, or Challenge mode. The deluxe version of Insaniquarium contains eight different aliens, but in the original Java version there are four. The aliens must be clicked on repeatedly with the mouse pointer in order to defeat them. In addition to feeding fish, the player must protect the fish from aliens that periodically enter the tank and attempt to eat the fish.

Each creature must be kept alive by feeding, whether through fish food bought by the player or other species of fish in the tank.

Guppies and other fish drop money, which can be collected by the player and used to purchase fish food and upgrades, such as more aquatic creatures, more filling food, and powerful lasers to repel attackers. Players must manage a tank of guppies and other aquatic creatures, each stage begins with two guppies in the tank or one breeder which creates guppies. In 2019, it still slaps.Player uses the mouse to feed fish and fight aliens Then happily do it all again.Ī decade-and-a-half ago, Insaniquarium was an intoxicating little puzzle game. Spend your life savings amassing so many guppies, they no longer exist as individuals with hopes and dreams and instead morph into a single screen-filling legion with no beginning or end. If you’ve never played it or your memories are hazy, the structure goes a little something like this:įeed your fish – but not too much! Watch them grow. Case in point, it’s been 24 hours and I’ve only now managed to mentally tear myself away long enough to escape the game’s siren song. I needed to play it right then and there.Īnd so I did! After learning that 1) there sure are a lot of sketchy browser-based knockoffs and 2) somehow I never got the game on Steam or Origin or seemingly anywhere else (?), I bought Insaniquarium Deluxe. Neat, right?) Our conversation took some detours and, at one point, Chris mentioned PopCap’s fish-raising click-’em-up Insaniquarium in passing.Īt that moment, my brain was struck by nostalgia lightning.

(Here’s a freebie courtesy of Occams: a thoughtful museum sim in which you design and curate exhibits. Yesterday, in light of Frontier’s upcoming Planet Zoo, the Destructoid staff got to chatting about simulation games we wished someone would make. Ever hear someone name-drop an old video game and then immediately feel an irresistible impulse to stop what you’re doing, seek it out, and see how well it holds up? Hey, me too.
